Popular iPad design app Procreate is coming out against generative AI, and has vowed never to introduce generative AI features into its products. The company said on its website that although machine learning is a “compelling technology with a lot of merit,” the current path that generative AI is on is wrong for its platform.
Procreate goes on to say that it’s not chasing a technology that is a threat to human creativity, even though this may make the company “seem at risk of being left behind.”
Procreate CEO James Cuda released an even stronger statement against the technology in a video posted to X on Monday.
CEO James Cuda
the irony
I don’t trust them. They better fire him and hire a Jim Abacus.
The CEO should ideally have the exact same name as the company. Like Tim Apple.
Or Sam Sung.
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Is that what he was saying in Mario 64? “So long, Gary Bowser!”
The more you buy, the more you save!
No doubt his decision was helped by the fact that you can’t really fit full image generation AI on iPads - for example Stable Diffusion needs at the very least 6GB of GPU memory to work.
That said, since what they sell is a design app, I applaud him for siding with the interests of at least some of his users.
PS: Is it just me that finds it funny that the guy’s last name is “Cuda” and CUDA is the Nvidia technology for running computing on their GPUs and hence widelly used for this kind of AI?
They’re all run on cloud, for commercial products.
Good point, I had forgotten that :/
you can’t really fit full image generation AI on iPads - for example Stable Diffusion needs at the very least 6GB of GPU memory to work.
You can currently run Stable Diffusion and Flux on iPads and iPhones with the Draw Things app. Including LoRAs and TIs and ControlNet and a whole bunch of other options I’m too green to understand.
Technically the app even runs on relatively old devices, though I imagine only at lower resolutions and probably takes ages.
But in my limited experience it works quite well on an iPad Pro and an iPhone 13 Pro.
I want to be more creative with SD. Do you have any recommendations similar to https://github.com/intel/openvino-ai-plugins-gimp
Honestly most of what I’ve learned about how to use SD comes from seeing what other people have done and trying to tweak or adjust to get a feel for the tool and its various models. Spend some time on a site like CivitAI to both see what can be done and to find models. I’m very much a noob and cannot produce results nearly as impressive as a good chunk of what I find on there.
The most important thing I’ve learned is how much generative AI, especially SD, is just a tool. And people with more creativity and a better understanding of the tool use it better, just like every other tool.
I do like the idea of using it in GIMP as an answer to Adobe’s Firefly.
Procreate is amazing. I bought it for my neurodivergent daughter and used it as a non-destructive coloring book.
I’d grab a line drawing of a character that she wanted to color from a google image search, add it to the background layer, lock the background so she can’t accidentally move or erase it, then have her color on the layer above it using the multiply so the black lines can’t be painted over. She got the point where she prefers to have the colorized version alongside the black and white so she can grab the colors from the original and do fun stuff like mimic its shading and copy paste in elements that might have been too difficult for her to render. Honestly, she barely speaks but on that program, she’s better than most adults already even at age 8. Her work looks utterly perfect and she knows a lot of advanced blending and cloning stuff that traditional media artists don’t usually know.
Generative AI steals art.
Procreate’s customers are artists.
Stands to reason you don’t piss your customer base off.
Built on a foundation of theft
Sums up all AI
EDIT: meant all gen AI
Does it? I worked on training a classifier and a generative model on freely available galaxy images taken by Hubble and labelled in a citizen science approach. Where’s the theft?
Hard to say. Training models is generative; training a model from scratch is costly. Your input may not infringe copyright but the input before or after may have.
I trained the generative models all from scratch. Pretrained models are not that helpful when it’s important to accurately capture very domain specific features.
One of the classifiers I tried was based on zoobot with a custom head. Assuming the publications around zoobot are truthful, it was trained exclusively on similar data from a multitude of different sky surveys.
No, it sums up a very specific type of AI…
Blanket statement are dumb.
Can you explain how you came to that conclusion?
The way I understand it, generative AI training is more like a single person analyzing art at impossibly fast speeds, then using said art as inspiration to create new art at impossibly fast speeds.
The art isn’t being made btw so much as being copy and pasted in a way that might convince you it was new.
Since the AI cannot create a new style or genre on its own, without source material that already exists to train it, and that source material is often scraped up off of databases, often against the will and intent of the original creators, it is seen as theft.
Especially if the artists were in no way compensated.
This is absolutely wrong about how something like SD generates outputs. Relationships between atomic parts of an image are encoded into the model from across all training inputs. There is no copying and pasting. Now whether you think extracting these relationships from images you can otherwise access constitutes some sort of theft is one thing, but characterizing generative models as copying and pasting scraped image pieces is just utterly incorrect.
While, yes it is not copy and paste in the literal sense, it does still have the capacity to outright copy the style of an artist’s work that was used to train it.
If teaching another artist’s work is already frowned upon when trying to pass the trace off as one’s own work, then there’s little difference when a computer does it more convincingly.
Maybe a bit off tangent here, since I’m not even sure if this is strictly possible, but if a generative system was only trained off of, say, only Picasso’s work, would you be able to pass the outputs off as Picasso pieces? Or would they be considered the work of the person writing a prompt or built the AI? What if the artist wasn’t Picasso but someone still alive, would they get a cut of the profits?
The outputs would be considered no one’s outputs as no copyright is afforded to AI general content.
With this logic photography is a painting, painted at an impossible high speed - but for some reasons we make a difference between something humans make and machines make.
That’s a blanket statement. While I understand the sentiment, what about the thousands of “AIs” trained on private, proprietary data for personal or private use by organizations that own the said data. It’s the not the technology but the lack of regulation and misaligned incentives.
While a honorable move, “never” doesn’t exist in a world based on quarterly financials…
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They specifically called out generative AI though. Stuff like separating photographs to individual pieces doesn’t require generative AI specifically. Machine learning models that fall into the general umbrella of AI already exist for object segmentation.
So definitely gonna have AI baked in by next year.
Ironically, I think AI may prove to be most useful in video games.
Not to outright replace writers, but so they instead focus on feeding backstory to AI so it essentially becomes the characters they’ve created.
I just think it’s going to be inevitable and the only possible option for a game where the player truly chooses the story.
I just can’t be interested in multiple choice games where you know that your choice doesn’t matter. If a character dies from option a, then option b, c, and d kill them as well.
Realising that as a kid instantly ruined telltale games for me, but I think AI used in the right way could solve that problem, to at least some degree.
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I’ve no idea where you’re getting these predictions from. I think some of them are fundamentally flawed, if not outright incorrect, and don’t reflect real life trends of generative AI development and applications.
Gonna finish this comment in a few, please wait. Edit: there we go.
One by one, somewhat sorted from “Ok, I see it,” to “What the hell?”
Wall of text
Generative AI is going to result in a hell of a lot of layoffs and will likely ruin people’s lives.
It’s arguably already ruining many artists’ lives, yeah. I haven’t seen any confirmed mass layoffs in the game industry due to AI just yet. Some articles claimed that Rayark, developer of Deemo and Cytus, fired many of its artists, but they later denied this.
AI is going to revolutionize the game industry.
Maybe. If you’re talking AI in general, it’s already been doing so for a long time. Generative AI? Not more so than most other industries, and that’s less than you’d expect.
AI is going to kill the game industry as it currently exists
I doubt such dramatic statements will turn true in time, unless you’re very generous with how openly they can be interpreted.
Generative AI will lead to a lot of real-time effects and mechanics that are currently impossible, like endless quests that don’t feel hollow, realistic procedural generation that can convincingly create everything from random clutter to entire galaxies, true photorealistic graphics (look up gaussian splatting, it’s pretty cool), convincing real-time art filters (imagine a 3d game that looks like an animated Van Gogh painting), and so on.
There’s a bit to unpack, here.
- With better hardware and more efficient models, I can see more generative AI being used for effects and mechanics, but I don’t think we’re seeing revolutionary uses anytime soon.
- While time could change this, model generation doesn’t seem too promising compared to just paying good 3D artists. That said, they don’t need to be perfect, good enough models would already be game (ha ha) changing.
- Endless quests that don’t feel hollow… might be entirely beyond current generative AI technologies. Depends on what you mean by hollow.
Generative AI will eventually open the door to small groups of devs being able to compete with AAA releases on all metrics.
That’s quite the bold statement. On some aspects, I’d be willing to hear you out, but on all metrics? That’s no longer a problem of mere technology or scale, it’s a matter of how many resources each one has available. Some gaps cannot be bridged, even by miraculous tech. For example, indies do not have the budget to license expensive actors (e.g. Call of Duty, Cyberpunk 2077), brands (e.g. racing games), and so on. GenAI will not change this. Hell, GenAI will certainly not pay for global advertising.
Generative AI will make studios with thousands of employees obsolete. This is a double-edged sword. Fewer employees means fewer ideas; but on the other side, you get a more accurate vision of what the director originally intended. Fewer employees also will also mean that you will likely have to be a genuinely creative person to get ahead, instead of someone who knows how to use Maya or Photoshop but is otherwise creatively bankrupt. Your contribution matters far more in a studio of <50 than it does in a studio of >5,000; as such, your creative skill will matter more.
Whoa, whoa, slow down, please.
Generative AI will make studios with thousands of employees obsolete.
Generative AI is failing to deliver significant gains to most industries. This article does a wonderful job of showing that GenAI is actually quite limited in its applications, and its benefits much smaller than a lot of people think. More importantly, it highlights how the market itself is widely starting to grasp this.
Fewer employees means fewer ideas; but on the other side, you get a more accurate vision of what the director originally intended.
Game development can’t be simplified like this! Famously, the designers and artists for genre-defining game Dark Souls were given a lot of freedom in production at the request of director Hidetaka Miyazaki himself. Regardless of what you think of the results, including the diversity of other’s visions… was the director’s vision!
Fewer employees also will also mean that you will likely have to be a genuinely creative person to get ahead, instead of someone who knows how to use Maya or Photoshop but is otherwise creatively bankrupt. Your contribution matters far more in a studio of <50 than it does in a studio of >5,000; as such, your creative skill will matter more.
Again, that’s assuming a lot and simplifying too much. I know companies that reduced their employee count, where what happened instead is that those capable of playing office politics remained, while workers who just diligently did their part got the boot. I’m not saying that’s what always happens! But none of us can accurately predict exactly how large organizations will behave solely based on employee count.
A lot of people will have to be retrained because they will no longer be creative enough to make a living off of making games.
I admit, this is just a nitpick, but I don’t like the way this is phrased. Designers still have their wisdom, artists are still creative, workers remain skilled. If hiring them is no longer advantageous due to financial incentives to adopt AI, that’s not their fault for being insufficiently creative.
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I think the big difference is that you seem to think that AI has peaked or is near its peak potential, while I think AI is still just getting started.
That’s a fair assessment. I’m still not sure if popular AI tech is on an exponential or a sigmoid curve, though I tend towards the latter. But the industry at large is starting to believe it’s just not worth it. Worse, the entities at the forefront of AI are unsustainable—they’re burning brightly right now, but the cash flow required to keep a reaction on this scale going is simply too large. If you’ve got time and are willing, please check the linked article by Ed (burst damage).
I mean, maybe I could have phrased it better, but what else are you gonna do?
My bad, I try to trim down the fat while editing, but I accidentally removed things I shouldn’t. As I said, it’s a nitpick, and I understand the importance of helping those who find themselves unhirable. Maybe it’s just me, but I thought it came across a little mean, even if it wasn’t your intent. I try to gently “poke” folks when I see stuff like this because artists get enough undeserved crap already.
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Yeah, ultimately a lof of devs are trying to make “story generators” relying on the user’s imagination to fill in the blanks, hence rimworld is so popular.
There’s a business/technical model where “local” llms would kinda work for this too, if you set it up like the Kobold Horde. So the dev hosts a few GPU instances for GPUs that can’t handle the local LLM, but users with beefy PCs also generate responses for other users (optionally, with a low priority) in a self hosted horde.
That stance will change if they ever get acquired. Might even get the chance to see James Cuda try and walk back this stance in a few years.
Very good news for artists. AI image generation is founded upon art theft, and art theft is something that artists are not fond of, so it’s really nice to see the developer being open about his respect to the artists who use the app!
I mean, ok, it’s not like anyone using Procreate is going to use AI generation in it anyway…
As with everything the problem is not AI technology the problem is capitalism.
End capitalism and suddenly being able to share and openly use everyone’s work for free becomes a beautiful thing.
I agree, but as long as we still have capitalism I support measures that at least slow down the destructiveness of capitalism. AI is like a new powertool in capitalism’s arsenal to dismantle our humanity. Sure we can use it for cool things as well. But right now it’s used mostly to automate stuff that makes us human - art, music and so on. Not useful stuff like loading the dishwasher for me. More like writing a letter for me to invite my friends to my birthday. Very cool. But maybe the work I put in doing this myself is making my friends feel appreciated?
Edit: It’s also nice to at least have an app that takes this maximalist approach. Then people can choose. If they’re half-assing it there will be more and more ai-features creeping in over time. One compromise after the next until it’s like all the other apps. It’s also important to have such a maximalist stand in order to gauge the scale in a way.
I’m super concerned about what the future holds for humanity and I worry that AI will leave millions and millions without an income and further concentrate wealth towards the few.
That said this is clearly a “we can’t compete, let’s make a press release to say ‘this is all wrong and we choose not to compete’”-statement.
Built on a foundation of theft
Sums up all AI
That’s a very reactionary take, IMO.
There’s plenty of AI out there that’s not built on theft. You can train them solely on your own data if you want them to. There’s open source models out there trained only on data they were expressly given consent to use.
You can get machine learning algorithms to learn how to play basic games completely on their own, etc.